About This Game Multimirror is a minimal grid-based puzzle game. Reflect circles around other circles and take the red circle to the winning point!Features: 50 handcrafted levelsRandom level generator with adjustable size and difficulty.Full-fledged level-editorCreate and share your own levels or random levels you generate, and discover brain-melting levels crafted by the community!Achievements, trading cards, cloud saves a09c17d780 Title: MultimirrorGenre: Casual, IndieDeveloper:CleverweekPublisher:CleverweekRelease Date: 14 Nov, 2016 Multimirror Download Install multi mirror photos. multimirror mio. multi mirror file upload. skibrille multimirror. alpina doubleflex multi mirror estetica. alpina granby multimirror. x-ray multi mirror mission. multi-mirror wall arrangement. multi mirror telescope diy. doubleflex multimirror scarabeo. multi mirror photo frame. alpina doubleflex multi mirror pheos jr. quattro varioflex multi mirror. small multi mirror. multi mirror alpina. multi mirror telescope. multi mirrors on wall. alpina quattro varioflex multimirror. alpina doubleflex multi mirror granby. multi mirror upload. multi mirror home depot. alpina doubleflex multimirror smash 2.0. alpina multimirror. large multi mirror. maven multi mirror. multimirror scheibe. multi mirror shot. alpina doubleflex multimirror. multi mirror camera. multi mirror effect. alpina scarabeo multimirror. alpina quattroflex multi mirror pheos. multimirror upload. multi mirror satino. multi mirror wall decor. multi mirror script. alpina doubleflex multi mirror challenge 2.0. quattroflex multimirror. alpina doubleflex multi mirror bighorn. multimirror. multi-mirror telescope meaning. multi mirror projection lamp. multimirrorupload. opengl multi mirror. alpina carat multimirror. alpina quattroflex multimirror. quattrovarioflex multimirror. multi mirror lamp. multimirror cg project. multimirror steam. multi mirror app. blackburn multi mirror. multi mirror pictures. vintage multi mirror. multi mirror wall art. unity multi mirror. multi mirror mirror. multi mirror frame. multi mirror download. alpina pheos multimirror. alpina doubleflex multi mirror pheos s. multimirror definition. round multi mirror. multimirror array. multi mirror reflection Interesting and clever concept for a puzzle game. However, the campaign level design seems random. The first couple of levels make sense and increase in difficulty. But then the levels get bigger and bigger with more mirroring possibilities yet where it says you need a maximum of 26 moves for 3-stars, you can finish the level easily with 5 steps? The next level then seems much harder requiring many retries. It all seem very randomly generated with little thought of level design. I only recommend you buy it when it's for sale.. Do not buy. Do not accept as gift. If played, seek immediate mental assistance.So, this is an interesting puzzle and a great concept. However, I think this should be free on a phone. This is not a PC game. I got this in a humble bundle and I think I should write to them about how insulting this is to be included as a game. Folks, this is not a game. This is a phone app. It's a lot of fun for about as long as a free app is fun. You learn how to play the game in about the first 5 puzzles. One of the tutorial text blocks is cut off so you can't read the whole thing. But, I don't think it matters. Jump the things and find the path to the other thing.I don't even think whoever made this actually tried it out. You get 3 stars for being under X number of moves. However, I was drastically under that number multiple times, often on the first try. One of the last puzzles I got in 4 moves and the 3 star limit was in the 20s. What? Seriously? Did the devs just run random number generation to rate puzzle difficulty?The music is just abyssmal. Just turn it off completely.I was very excited to check this out but I think optimism was entirely unfounded here.. nope, just the soundtrack alone. it loops every minute, and drives me crazy. a big nope.. Multimirror is a very basic puzzle game. Played on a grid, the premise is quite simple – you are trying to get a red dot to a yellow dot. Placed on the board are blue dots, green dots, and black dots. The rules are very simple:You can flip any blue, green, or red dot over any other blue, green, or red dot, placing the dot you are moving the exact same distance away from the target dot as it was initially, simply on the far side of it.Black dots cannot be flipped or flipped over.Green dots disappear if you choose them as the dot to flip over, but can flip over other dots freely. Simply passing over a green dot is not enough to delete it from the board; you must intentionally flip over that specific dot.You cannot flip two dots onto the same position on the board.That’s it.The game itself is fifty levels long, and each level has a target number of flips to get 3 or 2 stars.These targets are often a joke; in many cases, you can beat the levels in a handful of flips, even though you could use 15+ flips to reach the final destination and get three stars.My total playtime on the game was 83 minutes, and that’s including the time I went into the options menu to disable to the music so I could listen to music of my own while playing. In theory, it is endless; you can play on boards made by other people, after all. But I wasn't left feeling like I wanted to do that at the end.Indeed, I was left without a feeling of having achieved anything; the target numbers were really easy and the game itself was largely pretty simple, with only a couple of levels really getting me stuck on them for any length of time. I blazed through most of the game without much difficulty, and, as noted, the game as a whole took less than an hour and a half. I never really felt like I had to try all that hard, nor did I ever really feel clever while playing it. For a puzzle game, it felt remarkably rote and mindless.I had a bit of an itch for a simple puzzle game, and in the end, this didn’t really feel like it scratched it.. Bought at 90% off this is about acceptable, but at full price its quite poor.The game involves leap frogging dots around a grid to get one particular dot to a finishing point. The puzzle idea itself is pretty solid and I could see some interesting things come from it, but this implementation has numerous problems. -The music is repetative and loops after a minute or two, so you get the same song doing the same things over and over to a maddening degree even within the short time it took to complete the game.-Early levels are bugged in that you can finish them in the move limit and not get your three stars.-There is a lack of mechanics, basically dots you can flip over, cant flip over, or that disappear after one flip. You get those mechanics near the start and thats all you get, it seems like this kind of game could have had a lot of other creative mechanics and its a wasted opportunity.-Perhaps one of the reasons for the lack of mechanics is that the level design appears to be almost non-existant, as if the dots were just randomly placed in most cases.-That all plays in to the fact that after a few levels where you have to be careful to get the move limit the limits become almost nonsensically large, again like the design just picked them so no testing would be required. Id take blatently awful paths moving dots around in the shortest jumps possible and still be literally dozens of moves under the 3 star limit.The whole thing feels like a game that the developer got bored of half way through, threw together random levels and pushed it out for whatever money they could get for it. Its a shame, because it had some promise.. Not worth the time spent playing it. Does nothing interesting and shows no evidence of careful design; you can eg. complete level 48 in just 4 moves, and they're not clever ones. Has several interface bugs that occur randomly. Soundtracks are not long enough.. Bought at 90% off this is about acceptable, but at full price its quite poor.The game involves leap frogging dots around a grid to get one particular dot to a finishing point. The puzzle idea itself is pretty solid and I could see some interesting things come from it, but this implementation has numerous problems. -The music is repetative and loops after a minute or two, so you get the same song doing the same things over and over to a maddening degree even within the short time it took to complete the game.-Early levels are bugged in that you can finish them in the move limit and not get your three stars.-There is a lack of mechanics, basically dots you can flip over, cant flip over, or that disappear after one flip. You get those mechanics near the start and thats all you get, it seems like this kind of game could have had a lot of other creative mechanics and its a wasted opportunity.-Perhaps one of the reasons for the lack of mechanics is that the level design appears to be almost non-existant, as if the dots were just randomly placed in most cases.-That all plays in to the fact that after a few levels where you have to be careful to get the move limit the limits become almost nonsensically large, again like the design just picked them so no testing would be required. Id take blatently awful paths moving dots around in the shortest jumps possible and still be literally dozens of moves under the 3 star limit.The whole thing feels like a game that the developer got bored of half way through, threw together random levels and pushed it out for whatever money they could get for it. Its a shame, because it had some promise.. This game fails on a puzzle design level. Two basic quality standards I expect out of a puzzle game of this nature are that there are no superfluous parts of a puzzle (provided that misdirection is not the point) and that the requirement for a rank such as three stars is the optimal solution for at least a large percentage of the puzzles if not all of them. This game fails repeatedly on both. A sample puzzle could have 20 dots and claim that three stars is ten moves or less. I just completed it in three moves without even touching three quarters of the grid. This alone tells me that no quality control went into the puzzles themselves.To add insult to injury, twice within the first 15 levels I completed one below the three star rank only to be given two stars, at which point I replayed the puzzle with the same exact solution and was given three stars, so there's a serious bug. Further, the difficulty is schizophrenic even if I limit myself to the three-star guidelines; the game takes three levels to start throwing seemingly random collections of dots at you and then every puzzle looks the same.Finally, the navigation interface is cumbersome. The escape key pulls you completely out of a puzzle back to the level select screen. There is no restart button so the above is the only real way to restart - except that there is a restart button when you complete the level.I do not recommend this game even on sale until these issues have been properly addressed.. Cozy game, I like it! :-D. Multimirror is a very basic puzzle game. Played on a grid, the premise is quite simple – you are trying to get a red dot to a yellow dot. Placed on the board are blue dots, green dots, and black dots. The rules are very simple:You can flip any blue, green, or red dot over any other blue, green, or red dot, placing the dot you are moving the exact same distance away from the target dot as it was initially, simply on the far side of it.Black dots cannot be flipped or flipped over.Green dots disappear if you choose them as the dot to flip over, but can flip over other dots freely. Simply passing over a green dot is not enough to delete it from the board; you must intentionally flip over that specific dot.You cannot flip two dots onto the same position on the board.That’s it.The game itself is fifty levels long, and each level has a target number of flips to get 3 or 2 stars.These targets are often a joke; in many cases, you can beat the levels in a handful of flips, even though you could use 15+ flips to reach the final destination and get three stars.My total playtime on the game was 83 minutes, and that’s including the time I went into the options menu to disable to the music so I could listen to music of my own while playing. In theory, it is endless; you can play on boards made by other people, after all. But I wasn't left feeling like I wanted to do that at the end.Indeed, I was left without a feeling of having achieved anything; the target numbers were really easy and the game itself was largely pretty simple, with only a couple of levels really getting me stuck on them for any length of time. I blazed through most of the game without much difficulty, and, as noted, the game as a whole took less than an hour and a half. I never really felt like I had to try all that hard, nor did I ever really feel clever while playing it. For a puzzle game, it felt remarkably rote and mindless.I had a bit of an itch for a simple puzzle game, and in the end, this didn’t really feel like it scratched it.
Multimirror Download Install
Updated: Dec 8, 2020
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